November 11, 2009

Borderlands: A First Look


  Listed as a FPS RPG this game at first sounds like it wouldn't work well. To many the style of RPG makes them think of Dungeons and Dragons and turn based combat and the FPS genre springs to mind face paced non-stop action shooting at anything that moves. To some these are things that cannot be combined, yet if you look at a lot of games nowadays you will notice that many genres are often cut up to combine other games.

Borderlands takes the experience and skill models from RPGs and puts them in the world of an FPS. You find guns instead of swords with various powers and strengths. This model works amazingly well and to (and The Captain) holds a feel similar to an MMO with a persistant world and enemies that respawn a while after they are killed. You find quests around the world and earn xp boosts completing them. I have only played through the first couple of bosses so far but the model works very well. The characters have an ability to recover if they manage to kill a monster after they are injured to near death allowing you to solo some of the tougher areas without dying too much. The game also has a revive system that deducts a specific amount of money as a penalty for dying.

I enjoy this game and plan to make a full review after I have completed it. 

October 3, 2009

Halo 3: ODST

WARNING: I am a shameless, unabashed Halo nerd. I love the universe, the characters, the plot, everything. I love it. I will make no attempt to conceal that for the duration of this review, but I will try to be as objective as possible. Then again, this is HA, and we do what we want.

Halo 3: ODST - My Xbox 360 refused to function last Monday. It displayed 'System Error: E 74. Contact Support.' I've been without it ever since, but fortunately was granted almost a week with ODST and it's accompanying Mythic disk before I shipped the console off to the repair center.



ODST is the fifth installment in the Halo game series, chronologically (in-universe) taking place in between Halo 2 and Halo 3. The series' preceding entry, Halo Wars (reviewed previously on HA), was a departure from the formula of the first three games. Replacing first person shooting with real time strategy, and the Master Chief with an entire stable of other characters, it was met with mixed reactions from the Halo fanbase. That aside, it was a solid game with good mechanics, and did take steps toward furthering the mythos of the Halo universe. Introducing new locations, scenarios and plot points, Halo Wars filled in a few blanks and gave players a look at another side of the Halo saga.

ODST continues this trend, but also returns to the series' roots. There is no resource management or population cap to be found here, but instead the classic, polished FPS formula which has made the series so famous.

The Master Chief is neither seen nor mentioned. Neither are any of the other Spartans, for that matter. Instead of the genetically and cybernetically enhanced super soldiers, we step into the boots of a team of Orbital Drop Shock Troopers. ODSTs have been a part of the Halo universe for quite some time, but this is the first opportunity we've been given to play as them (unless you count the ODST armor variants in Halo 3's multiplayer, but I digress).

To summarize the protagonist, you play as an unnamed ODST known only as "The Rookie". As the Rookie investigates the ruined streets of New Mombasa, you play through flashback sequences wherein you discover what happened to the rest of The Rookie's ODST squad, and play as each member respectively.

It should be noted that ODST can almost certainly be considered the greatest example of storytelling within the Halo universe, at least as far as the games are concerned. The dialogue is well written, and delivered to the player via such voice talent as Nathan Filion (!!!). The plot is more subtle, and less straight forward than previous entries. Instead of the standard, "Shoot the aliens because they are bad so save the humans okay?" formula, ODST raises questions at almost every turn. From the start we know only one thing - something has gone horribly wrong in New Mombasa, and the player can hope only to salvage what remains of The Rookie's squad and make it out alive. The art style of the game will remind players of some of Halo 2's early sequences, wherein The Master Chief did battle through New Mombasa, but this is a setting far more polished, and far more human that it's predecessor. It is also far darker, as New Mombasa is no longer the sprawling metropolis it once was, but rather a ruined, burning city. Audio diaries found throughout the map help to flesh out the realism of the story, as well as graffiti scrawled on the walls of derelict buildings, and the bodies of dead UNSC soldiers. This is a gritter, less space-operatic look at the Halo universe. Empathy for the characters is an easier thing to harbor than it was for the faceless Spartan 117, and the wise cracking marines which never made it to the end of a level in the first three games.



This is not, of course, to say that the teeth-gritting action of the early games is not present. Not all of the player's time is spent skulking around in alleyways and side streets. The flashback scenes in particular have the player mowing down wave after wave of Covenant enemies, piloting vehicles, throwing grenades and circle-strafing just like we're used to. If you like Halo's gameplay formula, or ever have, ODST is worth trying out. If you're one of those you simply can't stand it, then you're better off playing something else.

I could probably go on and on about everything I love about this game. As stated, I am a shameless fanboy, and it's unlikely that anything with the Halo moniker on it will fail to impress me. ODST in particular however takes serious steps, and makes a visible attempt at innovating within a series that has followed roughly the same formula for the past eight years. Make no mistake - This is Halo, but it's also something new.

The game's new multiplayer mode, Firefight, will appeal to fans of Gears of War 2's Horde Mode, or to anyone with a taste for co-operative gameplay. Firefight pits up to four players against endless waves of Covenant enemies in a closed off arena, with increasing difficulty at the end of every wave. Difficulty multipliers are activated automatically as you progress, adding a layer of challenge and breaking up some of the monotony. The arcade like point-scoring system encourages competitiveness between players, as well as creativity in how the player scores kills (different weapons yield different points values). It's a nice addition to the Halo universe, and one that Bungie will hopefully expand upon in the future.

All in all ODST is a worthy addition to the library of any fan of first person shooters, and an essential for any Halo fan. I count myself among both groups, and enjoyed nearly every minute I spent with ODST's 6-8 hour campaign. A bonus disk including every Halo 3 map to date, as well as three new ones, and Halo 3's matchmaking system is included. It's also worth noting that with the launch of Halo Waypoint on November 5th 2009, ODST will be one of only three games which (as of that date) supports Avatar awards on the Xbox 360.

September 17, 2009

An Assortment of Debris

I haven't posted in awhile. So just because I had the idea, here's a quick rundown of stuff I've laid hands on recently,

Star Wars: Battlefront 2 - I've loved this game for years. Finding a copy for five dollars at my local Blockbuster was like a gift from the heavens. It's just as good as I remember, and if you have the Xbox version, with an active Live account and a valid credit card tied to said account, you can download content from Battlefront 1. Also Kit Fisto. Kit Fisto.




The Golden Compass(Xbox 360) - This is what you do with The Golden Compass, if you're ever in a position where you have to play it.
1. Try to enjoy the first five minutes where you're a polar bear.

2. Endure the ten minutes where you play as a useless little girl.

3. Earn the 10GS for beating the first boss, as a polar bear.

4. Immediately remove the game from your console, return it to its case, and throw it out the window. Never speak of it again.





DiRT (Xbox 360) Your approach to DiRT should pretty much be the same as that concerning The Golden Compass; play the first mission, get a couple achievements, and then get rid of it. Unless you like racing games, and then you might be tempted to spend a little more time with it. If that's the case, then go for it, but since I don't like racing games, and never play them, it's difficult for me to comment on the quality. I will say that the game is pretty, and the graphics are impressive by any standard. 'Course, I was drinking when I played it, so take from that what you will.



Condemned 2: Bloodshot (Xbox 360) - I only played this game for about twenty minutes, and it didn't hook me. Everything was dark and covered in black slime. Then there were monster things that burst into more black slime when you hit them. Graphics were good, though.




Virtua Fighter 5 (Xbox 360) - Maybe if I'd played this back when it came out, I would have enjoyed it more, but in a world where Soul Calibur 4 has already spent several hours dozen in my console, and Tekken 6 is only a short ways away, Virtua Fighter didn't impress me. At all. The graphics and sound were acceptable. Everything has a glossy, plastic look to it. The controls were stiff, and I found combos to be a difficult thing to pull off. Meh.




The Darkness (Xbox 360) - If you've ever watched Yahtzee's review of this game's demo, then you have a pretty good idea of what it's about. The controls weren't bad, but I had to manually adjust the aim sensitivity. The graphics were good. The narrative is interesting, but I didn't get far enough to really comment on it. Sound effects are good.


All of these were purchased from the buy-one-get-one bin at Blockbuster. As for the good stuff,



Shadow Complex (Xbox 360) - Hell yes. Hell. Yes. This game wins on all fronts, as far as I'm concerned. You can read a full review at just about any major game site, but if you're looking for another recommendation, you've found it. At 1200 MS points, Shadow Complex is well worth it's weight in gold. Or something. Herm.

Mass Effect: Pinnacle Station (Xbox 360) - At only five dollars, Pinnacle Station is a decent addition to the Mass Effect universe, but it's hardly a compelling one. It consists of a series of combat scenarios which, upon completion, award the player with a cumulative total 150GS. This bumps Mass Effect's total achievable Gamerscore up to 1200GS, if you're into that kind of thing. The early descriptions promised four hours of gameplay, but I completed it in about two, by my count. If anything, Pinnacle Station is a look at what multiplayer might look like when applied to the Mass Effect game model, and it's an interesting experiment.

Wet(Demo [Xbox 360]) - If you like guns, swords, hot chicks in tight leather, Quentin Tarentino, or extreme violence, give this demo a whirl. The demo contains a good twenty minutes of solid gameplay, and is a roller coaster ride of ludicrous, unadulterated fun. Slow-mo shooting and absurd acrobatics abound in this third person action game, as well as cinematic quick-time events ala God of War, and gameplay which will brings to mind John Woo's Stranglehold and even the Prince of Persia series. Try it. Go on.

Left 4 Dead - I suppose I'm late to the party on this one, but oh well. Left 4 Dead is a multiplayer survival-horror FPS extravaganza, which really doesn't do anything to revolutionize any one of the three. It does, however, do everything it sets out to do, providing players with several solid hours of good, clean, undead fun. Give it a rental, if nothing else.




ODST comes out Tuesday. Expect a review.

July 7, 2009

Mother 3

This is the first JRPG I’ve ever actually beaten.

There, I admitted it. As many Final Fantasy titles and such that I’ve played, I’ve never before beaten a single JRPG in my life, except for the Pokémon titles, and I’m not so sure those count. It was on my list of things to do before I die, beat a traditional JRPG, and now I’ve done it with Mother 3.

So what led me to play this game to completion while I can’t beat a single Final Fantasy? A number of things, really.

Mother 3 is the third and possibly final title in the Mother series of RPGs made by Nintendo. The first game, on the NES, never came to America, but the second one is best known here in the west as Earthbound on the SNES. Mother 3 also was never released in America, it’s a Japan-only GBA game. Thankfully, a crack team of hardcore fans got together and translated the game into English for us to play with the magic of Not-Emulators. Because emulating games you don’t already own is illegal, kids!

I’d played a bit of Earthbound before out of curiosity, and it was quite charming, funny, and sometimes outright surreal, so I was hoping for more of that when I gave Mother 3 a spin, and I was not at all disappointed. The story goes as such: The little village of Tazmily is the happiest place around. Everyone is kind and there is no form of currency at all, you can just walk into the general store and take whatever you need. Yes, it’s the happiest little place around…until tragedy strikes a small family made up of a husband (I named him Warren), his wife (Leia…don’t look at me like that), Lucas (you know, from Super Smash Bros Brawl?) and his twin brother Claus, and their dog who I named Dude. I won’t go into detail, but suffice it to say that the first half-hour or so of the game really messes with your emotions.



Lucas is the main character, as one would assume, but you don’t get to play as him for the first few hours of the game, instead controlling the father and a local thief (who I named Cage). The game is quite traditional as old-school JRPGs go; top-down view, turn-based battles, item management, leveling up, nothing you’ve never really seen before, but it has a few neat twists to it. There are no random encounters in the game, you see your enemies as they approach you to initiate the battles. Your HP counter is on a dial, so if you’re hit for massive damage, instead of instantly shaving off those HP and killing you, it rolls like a countdown, giving you a little bit of time to try to heal before you’re dead. It really makes those close battles thrilling, struggling to find the right item or attack to use before you’re snuffed out. And, thankfully, grinding doesn’t make up such a huge chunk of gameplay like it would in your typical Final Fantasy, so you don’t have to spend countless hours trying to level up just in order to face that one boss character who is an Arabian man with cybernetic parts and horns (as in the brass variety that play jazz music) coming out of his nose. It’s how he communicates, see, he plays smooth jazz music through those horns and a robot translates for him.

And that brings us to the main reason I loved this game and played to finish: there’s a lot of weird, quirky stuff and it’s very, very funny. Earthbound is rather infamous for its strange style and humor, and Mother 3 has it in spades. I mean come on, a major group of characters important to the game’s plot, the Magypsies, are drag queens with five-o’clock shadows! The ghosts in a haunted castle will trade you items for Rotten Eclairs, you have to fight monsters like a pile of lava wearing old grandma sunglasses with huge lips, and you spend a nice chunk of the game in disguise as members of the Pigmask army, the antagonists in the game who are responsible for all the horrible things going on. And yet, when you talk to them, they’re really not bad guys, kind of like Stormtroopers, only slightly more incompetent.



Oh, and the Mr. Saturns return, and it’s great.

So despite how it’s a bit easier than most hardcore RPGs tend to be, despite its simplistic graphics and gameplay, the story, the characters, the humor, the music, all of it wraps itself together in a unique little game that is equal parts surreal, uncomfortable, hilarious, and emotional. If only Nintendo would release it over here in America, yes?

[Brett]

July 3, 2009

Mechanical Violator Hakaider (1995)


Oh, Japan. You silly little guy, you. Just when we think we've seen it all, just when you get us believing that there aren't any more crazy, awesome, tripped out movies that you've been hiding up your sleeve, you wave your arm with a magician's flourish, and before us appears yet another hour and a half of WTFery.

This film, which is apparently a spinoff of the popular Kikaider series (which has seen treatment as an anime, manga, and tokusatsu live action series) stars the titular robot fighting against an evil, oppressive government which rules its citizens through the use of super-human cyborg-soldiers, and by robbing them of their emotions. It's a fairly straight forward plot, so I won't spend too much time commenting on it.

Apparently, the film was not well received by the Kikaider fanbase when it premiered in 1995. I'm not familiar with it personally, so I really can't comment. That's probably for the best, as I was able to take this film for what it is, and do so without any preconceptions or comparisons to the parent material.

This movie is insane. Persons familiar with the likes of Casshern, Kamen Rider and Garo will find themselves in familiar territory, but that's not to say that the movie is without it's own unique style and charm.

The movie kicks off showing a group of anonymous armed men running through dark, dank corridors. They find a locked door which they open with some weird electronic key, and inside they find a man chained to a wall. After yelling about how they had hoped to find treasure and not a person, the man in the chains looks up. Then they shoot him. A lot. They shoot him like you would shoot a skinless four headed dog, if it showed up in your bathroom and you just happened to have an assault rifle handy.
Suddenly the guy is neither in chains, nor is he a guy anymore. He's a heavily armored, heavily armed robot, and he kills everybody. He then spews some cliche, "WHO AM I I CAN'T REMEMBER" dialogue, and reclaims his motorcycle which nobody noticed before. It should be noted that the motorcycle was chained to the floor.
From here, Hakaider drives his newly liberated motorbike across an undefined distance to Jesus Town (it's actually called this, in both the Japanese original and translated version) where he fights guys in white robot suits and eventually liberates the people from their oppressive overlord, Gurjev (who wears a dead bird on his shoulder at all times).

I can say with relative confidence that any impressions you may have of Hakaider after reading the above summary are absolutely accurate. The movie is absurd on every level, and while one may find it somewhat more digestible if they are familiar with the Kikaider series, I suspect that bewilderment will follow a first time viewing of this film regardless of who's watching.

Over all, the movie is a lot of fun. The special effects are inventive, and include some early, and painfully obvious, CGI (it was 1995, after all). The action scenes are fairly well thought out, and the final battle between Hakaider and Michael (Gurjev's robot minion and the archetypal counterweight to our mechanical hero) is riveting. Fans of the Tokusatsu genre, wild Japanese cinema, and robots will find a lot to like here. I certainly did.

June 18, 2009

Arthas: Rise of the Lich King


This book from Christie Golden was fun and easy to read. If you have never heard of World of Warcraft and the RTS games that spawned it then you might be a little lost as to what is going on. This book has been released to help promote the newest expansion Wrath of the Lich King and gives a bit of an explanation as to why players were not fighting him before now.

The story takes place as three characters recall various points in the life of Arthas Menethil, who becomes the Lich King during the events fo the Warcraft 3 game.

The opening scene of the book actually requires understanding of the nature of the Lich King to fully comprehend. The Lich King is the spirit of an Orc Shaman named Ner'Zhul who was imprisoned by the Demons who wanted to control Azeroth and sent to Northrend to do so. In the opening scene the spirit of Ner'Zhul is sitting at a table with the humanity of the man who was once Arthas Menethil, which is portrayed by the youth he was long before all this happened. The humanity is sick and frail looking like it is clinging on with it's last threads.

The story then takes you to Arthas as a youth and proceeds to tell the story of his growing up stopping to show the events that turn him into the man who becomes the Lich King. It shows and intriguing look into the past of the character and leads to another short break. The second section of the book opens with the character Jaina Proudmoore (another main character from Warcraft 3) as she drifts into remembering what Arthas was like. The story then shows the love affair between the two characters and takes you through the events of Warcraft 3 from the perspective of a person who is not resurrected or able to build almost infinite troops. 

After another short interlude the story introduces Sylvanas Windrunner (a character Arthas killed and tortured in Warcraft 3 after becoming a Death Knight) and shows a bit of her plans, and then jumps back to cover the events of The Frozen Throne expansion to Warcraft 3.

I enjoyed the book and found it to be a good read. I do think some of it might be hard to follow if you know little to nothing of the Warcraft world and mythology. Although I think it could still stand as a story about the lengths one might go to if they are not careful.

June 17, 2009

Ultimate Wolverine Vs Hulk

I hate superhero comics nowadays.

I can’t keep up with them, they’re all too heavy and bloated with continuity issues, crossovers, I abhor the overall art styles coming from both Marvel (too realistic and dark) and DC (too bright and colorful), and it’s all losing its appeal. It just exhausts me and frustrates me, looking at the shelves full of superhero comics in stores when trying to find something genuinely interesting.

However, I love Ultimate Wolverine Vs Hulk, despite having no idea what the hell’s really going on in the Ultimate Universe or where this fits.

Let’s flashback a bit: Early 2006, I’m a senior in high school, some friends have just gotten me back into comics, and I’m picking up just about anything I can find (which leads to some ultimately painful, regrettable purchases) in comic book stores, nearly spending entire paychecks. This was when the first two issues of Ultimate Wolverine Vs Hulk were released together in one fancy “Director’s Cut” book, with sketches and the complete scripts for the first two issues. I got it out of curiosity, and was floored. I couldn’t wait for the next issue to come out…

…And, well, I kind of had to. Issue 3 was delayed so horribly that it didn’t come out until March 2009. Yeah. THIS YEAR. I had to wait THREE BLOODY YEARS for the series to pick back up again, and it just recently finished up, with the sixth and final issue coming out just last week, and I couldn’t be happier.

I mean, c’mon. Three pages into the first issue, you get a glorious two-page spread of Hulk ripping Wolverine in half. You heard right, HULK RIPS WOLVERINE IN HALF.



Yeah!

You’d think being ripped in half in the first issue wouldn’t make the rest of the story very interesting, and while these first two issues are largely flashbacks, it doesn’t stop crazy things like this from happening.

Oh right, plot. Did you read volume one of the Ultimates or watch the Ultimate Avengers movie? The basic gist is this: Hulk went mad, killed 600-some odd people in New York, and it was up to the newly-formed Avengers, known as the Ultimates, to stop him. Afterwards, S.H.I.E.L.D. publicly executed Bruce Banner by leaving him on an empty aircraft carrier in the middle of the ocean and dropping a nuke on it.

Except, you know, it didn’t kill him.

Flash forward a bit, and strange, violent occurrences are happening across Europe and Asia, events that, linked together, prove that Hulk is still alive. So Nick Fury hires Wolverine to go find Hulk in the Himalayas and kill him.

It just gets better from there.

There’s one primary reason that I love this story: Every single issue, without fail, has something positively INSANE happening, and hilarious (though admittedly somewhat juvenile) dialogue that always has me laughing out loud.

“Right before I got twisted around so I could see my own ass…I was lookin’ down at you and thinkin’, ‘what would be a really neat way to *&(@*&ing kill that mother*&$^*?”


The writer is Damon Lindelof, apparently the head writer of Lost, which I’ve never watched, so I can’t make any comparisons, but I can say the guy does a bang-up job of writing a good comic book story that’s actually FUN and ENTERTAINING. He also makes many sly references to previous Hulk Vs Wolverine encounters in the original Marvel universe, throws in a reference to Star Trek, and even takes a jab at that whole Civil War fiasco in a conversation between Captain American and Iron Man as they play ping pong out of costume. As far as the artist goes, Leinil Francis Yu, he can be a hit or miss artist, especially if someone else is inking his work and if the colorist is half-assed, but thankfully no one inked his art in this and the coloring isn’t too bright, but isn’t some monochrome, dark crap, either.

Plus, I can’t imagine many other artists being able to render a nice big shot of Wolverine, naked, trying to fight a panda and having flowers come out of his hands as opposed to his usual um, claws.

So, it is awesome, what more can I say? Even if you hate superhero comics, if you’re just a fan of wacky, violent hijinks and such, it is definitely worth checking out. The trade will undoubtedly be out in a few months’ time so you’re going to have to wait, but trust me: I waited three years for this, and it’s totally worth it.

[Brett]